

That’s sort of been our temperature gauge for how we’re playing things out like that, if that makes sense. Because if you do something like that all over the place, it robs it of its power. We use dark, whether it’s literal or dark as in, hey, if you got to the Domhain tunnels and there are flayed bodies and blood all through the tunnel - we don’t like to do that every square inch.

GamesBeat: Diablo IV is touting itself as a dark game, but obviously you have some limits on how violent you can get. I asked them what makes Diablo IV different from its predecessor, along with some questions about plans for expansions and everyone’s favorite tech, ray tracing. At BlizzCon, I interviewed Diablo IV lead systems designer David Kim and lead lighting artist Sean Murphy.
